Monday, 5 September 2016

Criteria A - Knowing and Understanding

Introduction 


Statement of Inquiry - Products developed creatively using the technique of 3D Modelling to meet an individual's needs can increase their ability to function within the real world. 

Key Concept - Development 

Related Concept - Ergonomics

ATL Skills - Thinking: Creative Thinking & Transfer, Research: Information Literacy

Global Context - Personal & Cultural Expression

My name is Salma and I'm twelve years old. I was born on January 2nd, 2004 and I go to EISM. My passion is reading and writing. My weakness at school is science, whilst my strong suit is English as I enjoy the subject. I have 2 siblings, one that is in the grade below me and the other in Year 12. I started MYP design in year 7, last year and feel that I am quite confident in the subject. I learnt about ergonomics, advertisements, created a project for the tech fair, etc. This is my second MYP design blog and it was created to keep track of all my work so the teacher can mark it.

I know quite a bit about MYP design as I was here in EISM last year and also took ICT in primary school, although there are differences between the two. MYP Design follows four criteria, researching which is Criterion A, planning out my design on paper, Criterion B, creating my project. Criterion C and reflecting on the work I have done which falls into the final criteria, Criterion D. I know that the purpose of designers is to fix a problem, when a new phone is created, it is to fix and add new features from the previous phone. In MYP design, I expect to learn about 3D modelling, which is what I am learning this term and to go further into designing and creating when the Tech Fair returns this year.


Type of Learner I Am


Understanding the MYP Design Cycle

The MYP design cycle is divided into 4 different crtierias:

- Criteria A : Inquring & Analysing
- Criteria B : Developing Ideas
- Criteria C : Creating the Solution
- Criteria D : Evaluation 


My Understanding of The Design Process


Steps to Designing



Design Steps


3D Printing Mind Map




3D printing is also known as additive manufacturing (AM), it uses computer control to create a physical, 3D object hence the name 3D printer. They first started off with the ideas and plans to create this in the 1980s so it's been a long path from where it is now. The thing that makes this 3D printer so useful is that you could create anything with it as long as you have it's design and blueprints. For example, you had lost a button on your shirt but do not want to go out to get a new button, you can simply find it's blueprint and print it out and attach it back to your shirt. Although it's currently quite expensive compared to regular printers, people do plan to make it so that it so it could be as common to have a 3D printer in your home as you would have a toaster or a regular printer. These printers have been incorporated in many places such as at school, at work, etc. It can be used for a series of things, architecture, aerospace, product design for prototypes, etc. Before you can 3D print it, you must make a 3D model. The process for this is called slicing which is when the model is divided into many horizontal layers and needs to be designed with a software. Software for 3D printers are things such as Blender or Tinkercad. The seven processes which I won't go too deep into is the following:

Vat Photopolymerization : Uses layers to solidify objects
Material Jetting : Colors the object
Binder Jetting : Uses print head to selectively spray a binder (glue) onto layers of powder.
Material Extrusion : To create object layers)
Power Bed Fusion : Uses laser to fuse powder layers.
Sheet Lamination : Sticks together sheets of cut paper, plastic or metal. 
Directed Energy Deposition : Nozzle that deposits metal powder or wire on a surface and an energy source (laser, electron beam or plasma arc) which melts it into a solid object.

Overall, I'm quite proud of my work as I brainstormed all the questions fully and ensured everything was answered, to improve I would've added more pictures along with it to ensure that the point was across and the reader could understand. So far, with the help of this brainstorm, I understand about 3D printing in quite a detailed form.

References:

http://3dprinting.com/what-is-3d-printing/

http://www.explainingthefuture.com/3dprinting.html

https://www.3dhubs.com/what-is-3d-printing

Exploring Tinkercad

Lesson 1 - Learning the Moves


This was the first lesson that I took on Tinkercad, where i moved the cylinder on the required placements. There are a wide variety of shapes to choose from so there's a varied range of things I could build using this software. I could build a house using the shapes of roofs and cubes that they have. It gave me instructions on how to place everything and helped me learn exactly what to do. 

Lesson 2 - Camera Controls



The second lesson was teaching on camera controls. It gave me instructions on how to do different types of rotations such as home view and using my mouse to roam around. There was a curtain in front of the thing behind it and using the camera controls the software taught me, showed me how to find the man behind the curtain. You could either use a mouse or a touch pad to be able to scroll around which is very convenient. 

Lesson 3 - Creating Holes


In this one I separated a shape from the tool and learnt how to pick different shapes, join them together and group them so they're separated from one another. This one was the hardest lesson so far as at first I did not understand the instructions very well so it took a while to adjust to the controls.

Lesson 4 - Scale, Copy & Paste


This one was quite a simple one to learn, at first I had to paste two cylinders and then adjusted the height on one of them so that it was 15mm, and I selected the second one and learnt how to copy and paste (CTRL + C and then CTRL + V) and then adjusted the height on that one so it was only 10mm

Extra Lesson - Creating a Die


This was an extra lesson I completed in order to ensure that I knew all the basics in Tinkercad and to experiment creating proper things, in this lesson I helped with creating a die. I added in work planes and learnt a quick shortcut which is clicking on the letter w on your keyboard, I changed sizes of thickness and height in order for the numbers I added to match with the ones already on the die. Overall, this was quite a basic lesson but helped me learn to add in work planes and change sizes.

3 Design Situations

1. The UAE Nurses Association claims that one of the most difficult parts of their job is dealing with small children who have a fear of needles. Although the association has some tips and tricks like putting numbing cream to partially freeze the surface of the skin before injecting medicine, sometimes the anxiety levels of small children are so high that it is difficult to get them to hold still. If only there was an easier way to administer medicine within the syringe.

Design Brief: I am designing a syringe, but the difference to it from the others is that it is kid friendly so it is aimed at young children, who get very high anxiety levels because of their fears of syringes. Since they will subject a scary thing to something they love, it will help overcome their fear and help distract attention away from the syringes. My design can be used in hospitals and clinics, whenever children need an injection. The design is going to include an appearance that doesn't provoke their fear of the needles, instead it would be designs of things that kids love, may it be their favorite animal, favorite cartoon character, etc.

Evidence: There is a fear of trypanophobia is the fear of needles. According to healthline.com, 20% of people have a fear of needles. And there are 10% of people who suffer from trypanophobia and as a result of this avoid medical help.

  • http://www.healthline.com/health/big-shots-trypanophobia-facts#.WCHa_NV97IU

2. People often have difficulty in storing all their excess change. Sure, there are wallets but what about that loose change with random coins that you always seem to lose? You always try to store them but you always seem to lose them even though that you know that if you stored all of the loose change, you'd be able to collect a lot of money. What if there was one place you could store all the money and the container wouldn't break?

Design Brief: I am designing a piggy bank to store all loose change but the thing that is different from other piggy banks, is that instead of it being made out of some highly expensive and easily broken material such as porcelain, it is made out of plastic which does not shatter as easily. I am aiming it at all age groups, kids for their lunch money will be easily attracted to the piggy bank as it will have a cute appearance and teenagers and adults alike will all need a way to store all the loose change that they don't want to keep in their wallet. My design will be used in everyday life and around the house, perhaps in a specific location in a house so the members of the family know exactly where to put their coins. My design is going to include, a cute outside appearance which is going to be a cute pig and be made out of a plastic or something that isn't as breakable but is not as expensive material.

Evidence: According to How Stuff Works, people don't take value in coins they collect since it's just a coin and isn't worth much however these add up into something much more than that. Coinstar, a company that control the machines that coin count estimate that every person in the supermarket has 28 dollars of loose change. According to Stage of Life, over a lifetime you find $542.16 in loose change over a lifetime. Also according to America Saves Week, there is around $15 billion of loose change in circulation.

  • http://money.howstuffworks.com/how-much-money-accidentally-throw-away1.htm
  • http://www.stageoflife.com/?tabid=79&g=posts&t=1842


3. No matter the different phone cases people buy, whenever their phone breaks, the cover does nothing to stop it. Different materials have been tried to save the phone from it's sad end of breaking whenever it falls but the phone cover never seems to protect the phone. If only there was a type of material in phone cases that could actually protect the phone itself.

Design Brief: I am designing a phone case that can protect the phone itself from breaking as phones always seem to break easily even though a cover was placed on it. I am aiming it at all people with the specifications of the phones I am making it for, which is the iPhone 6. My design will be used for the phones, so it will adapt to everyday life as people have their phone on them 24/7. My design is going to include an inexpensive, hard to break material which is plastic but the type of plastic that will be used is Polycarbonate. It's a material that has immense strength and can protect from falls, it's lightweight and customizable and has high impact resistance.

Evidence: According to PC Advisor, on average an IPhone breaks in 10 weeks after it is first bought, that is only 3 months and it's already broken due to it shattering on the ground, if there was a proper phone case protecting it, there would be reduced damage and less falls.
  • http://www.pcadvisor.co.uk/news/mobile-phone/average-iphone-broken-in-just-10-weeks-3460583/







1 comment:

  1. In Term 1 students created the design folder in the form of blogs. As the subject caters to design technology they were opportunities to understand the design cycle through the use of videos, activity sequencing in the form of a comic strip through which students were able to get a better grasp over the subject as they progressed through the design cycle. The current unit about 3D Modelling enables students to design ergonomically designed 3D models. Students worked in collaboration by brainstorming about 3D printing and its technologies which enhanced their awareness about 3D printing. They were introduced to designing software - TinkerCAD and with the help of tutorials familiarized themselves in building objects consisting of basic shapes. Students made choices to write design situations and design briefs for modelling 3D objects. Salma has been very successful in completing all tasks systematically in an organised manner. She has explored her capabilities in bringing out 3 design situations and design briefs. Salma is encouraged to think creatively and critically to achieve a level higher. The task on Design Cycle could be designed in a more creative manner. In addition to this you may also provide evidence of the problems that are being faced to justify the need for the solution that you are about to develop. As part of researching about TinkerCAD software you are encouraged to create any complex object and reflect upon it. You are currently at a level 6/8.

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